1.) Ticket to Ride
With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. — BoardGameGeek
2.) Castle Panic
The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods.
Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.
Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. — BoardGameGeek
The most notable thing in this game is that it is cooperative, this is so unusual that it is the first thing most players commented on when the rules are read. This is a great game to play from the solo mode through to six players.
VERDICT: to be played
Fiasco playsets are available for download from Bully Pulpit Games.
4.) Monty Python Flux
Monty Python themed version of Fluxx. The random and chaotic nature of the Fluxx engine makes it a perfect vehicle for the crazy world of Monty Python!
The card mix focuses on Holy Grail with other references added from Flying Circus and other Python material. — BoardGameGeek
5.) Munchkin: Santa’s Revenge
The Munchkin was sleeping all snug in his bed, when Santa came back with a BOOT TO THE HEAD!
Santa’s Revenge is a holiday-themed supplement for any Munchkin game. It goes especially well with Waiting for Santa, but you don’t need WFS to enjoy Santa’s Revenge. It adds Santa monsters like Harold Angel (as in, HARK!) and the Anti-Clause. And it gives you new things to hit those monsters with, from Snowballs to the North Pole. And the new Armor is Christmas Wrapping. John Kovalic had fun drawing this one. (Actually, he had fun with them all. You can tell by looking. You’ll have fun too.)
This is an expansion for Munchkin, not a stand-alone set. Santa’s Revenge is not collectible or randomized; every pack is the same as every other. — BoardGameGeek
We played this one in the standard Munchkin set.
6.) Zombie Dice
Eat brains. Don’t get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fast and easy for any zombie fan to learn, even non-gamers. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round. — BoardGameGeek
VERDICT: iPad version ★★★★
VERDICT: Analog version + Zombie Dice 2: Double Feature ★★★★★
7.) Anima: Twilight of the Gods
Anima: The Twilight of the Gods’ is the final part of the trilogy begun in Anima: Shadow of Omega and continued in Anima: Beyond Good and Evil. In this standalone game you will embody a group of exceptional individuals and control their magical powers and abilities of Ki with the aim of fulfilling a series of missions that will allow you to stop the end of Existence. But beware, other players will take part in the story, using cards of plot against you to stop your progress and ensure their own victory.
Play this box as a separate game altogether independently or in combination with either of the two previous cases to further increase the fun of your game. — BoardGameGeek
VERDICT: to be played
8.) Christmas Cracker Cluedo