Going Postal (Discworld #33)
Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses – until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into…a government job?
By all rights, Moist should have met his maker. Instead, it’s Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position – and the hulking golem watchdog who comes along with it, just in case Moist was considering abandoning his responsibilities prematurely.
Getting the moribund Postal Service up and running again, however, may be a near-impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office building; and with only a few creaky old postmen and one rather unstable, pin-obsessed youth available to deliver it. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, money-hungry Grand Trunk clacks communication monopoly and its bloodthirsty piratical head, Mr. Reacher Gilt.
But it says on the building Neither Rain Nor Snow Nor Glom of Nit…Inspiring words (admittedly, some of the bronze letters have been stolen), and for once in his wretched life Moist is going to fight. And if the bold and impossible are what’s called for, he’ll do it – in order to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every human being (not to mention troll, dwarf, and, yes, even golem) requires: hope.
(Media: audiobook / Deadtree)
Terry Pratchett’s Going Postal was the novel’s adaptation into a TV film first broadcast in May 2010 on Sky.
Terry Pratchett – Making Money (Discworld #36)
The Ankh-Morpork Post Office is running like . . . well, not at all like a government office. The mail is delivered promptly; meetings start and end on time; five out of six letters relegated to the Blind Letter Office ultimately wend their way to the correct addresses. Postmaster General Moist von Lipwig, former arch-swindler and confidence man, has exceeded all expectations—including his own. So it’s somewhat disconcerting when Lord Vetinari summons Moist to the palace and asks, “Tell me, Mr. Lipwig, would you like to make some real money?”
Vetinari isn’t talking about wages, of course. He’s referring, rather, to the Royal Mint of Ankh-Morpork, a venerable institution that has run for centuries on the hereditary employment of the Men of the Sheds and their loyal outworkers, who do make money in their spare time. Unfortunately, it costs more than a penny to make a penny, so the whole process seems somewhat counter-intuitive.
Next door, at the Royal Bank, the Glooper, an “analogy machine,” has scientifically established that one never has quite as much money at the end of the week as one thinks one should, and the bank’s chairman, one elderly Topsy (née Turvy) Lavish, keeps two loaded crossbows at her desk. Oh, and the chief clerk is probably a vampire.
But before Moist has time to fully consider Vetinari’s question, fate answers it for him. Now he’s not only making money, but enemies too; he’s got to spring a prisoner from jail, break into his own bank vault, stop the new manager from licking his face, and, above all, find out where all the gold has gone—otherwise, his life in banking, while very exciting, is going to be really, really short. …
(Media: audiobook / Deadtree)
Terry Pratchett – Raising Steam (Discworld, #40)
To the consternation of the patrician, Lord Vetinari, a new invention has arrived in Ankh-Morpork – a great clanging monster of a machine that harnesses the power of all the elements: earth, air, fire and water. This being Ankh-Morpork, it’s soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear.
Moist von Lipwig is not a man who enjoys hard work – as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital… but largely dependent on words, which are fortunately not very heavy and don’t always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse…
Steam is rising over Discworld, driven by Mister Simnel, the man wi’ t’flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he’s going to stop it all going off the rails… (Media: audiobook / Deadtree)
 Discworld Reading Order Guide 2.2 – Newest Update [imgur]